Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster. After that, the shot's velocity is set to 2.2698 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight).Shots travel straight for 11 distance units. Shots initially travel straight at a rate of 2.2 units per frame for 5 frames.The chance to shoot towards the outer reticle decreases by 2% per frame, if the chance is not already at the minimum, meaning that it takes 14 frames to reach maximum accuracy. Accuracy starts recovering 6 frames after the player stops shooting.When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.This chance increases by 3% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 5 shots to reach minimum accuracy.The Splattershot Nova starts off having a 10% chance to shoot towards the outer reticle instead of the inner reticle.After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames. The outer reticle immediately expands after jumping.The angle its shots can deviate while in the air is 12 degrees.The angle its shots can deviate while on the ground is 6 degrees.The bullet hitbox for collisions with the environment has a radius of 0.2 units.The bullet hitbox for collisions with players has a radius of 0.2 units.If a shot is in the air for more than 10 frames after being fired, it will lose about 0.75 damage per frame until it reaches 12 damage at frame 26.Each shot has a base damage of 24 and minimum damage of 12.When firing while moving, the player's movement speed is set to 0.079 units per frame.The interval between firing the weapon and being able to enter swim form or use a sub weapon is 3 frames.When firing from swim form, the first shot takes 11 frames to come out. When firing from humanoid form, the first shot takes 3 frames to come out.When firing continuously, it shoots a bullet every 6 frames (10 shots per second).The ink consumption is 0.96% per shot, allowing the user to fire for 10.42 seconds on a full ink tank.The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average. The Splattershot Nova is a middleweight weapon.
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