![]() Otherwise, there's the usual "ways you might accidentally be making things much harder for the game to compute than they should be" checklist: It's worth checking that you don't have anything running at the same time which could take CPU or network resources away from the game. so they weren't just giving their computer a hard time, but their network too. Stonehearth is very bandwidth-hungry (there's a LOT of data to send back and forth to keep the town running), so if you're using a wireless network you may be hitting the limit of how fast it can send and receive.Īs for your processor, that's a solid option (even skipping the whole "Stonehearth isn't a multi-core game so all those extra cores are useless" lecture, a single core on a 9700k should have enough power to run the game's "main" simulation thread without much trouble assuming you're not doing anything ridiculous), BUT does your other player have a similarly powerful core? What else are your computers doing at the same time? A common thing I see is "my computer is powerful so it should work fine", but then it turns out the person was also running multiple programs in the background and had 30 browser tabs open including a Youtube music stream. ![]() I'd assume you've already tested the latency etc, but it might be worth running a network test while the game is running. Secondly, even though you're in the same room you may still have more latency than you expect - it comes down to your network setup. one of you running the most recent beta while the other is on a stable release or something like that. My first piece of advice would be to make sure you're both up to date with ACE, and not e.g. It goes back to that original pen and paper RPG experience, where “the game” is a collaboration between the core ruleset and the stories crafted by the gamemaster.Hmmm, weird - there's a lot of non-critical errors at the start of that log before the "real" errors kick in, almost like there's an out-of-date mod or you're running very slightly different mod versions. You can also share the design with other players so they can enjoy it too, or bring their authored content into your game.Īs a modder you’ll be able to do basically anything that we as developers can do: introduce new items and monsters, write new scripted adventures, influence the AI, you name it. Want to see a new kind of sword in the game? You can model it, define its stats, and then craft it in game. We LOVE mods and want to make it as easy as possible to author and share mods. Our goal is to have a job tree that's both very wide and very deep, so there will be plenty of different kinds of things to do in the game, but also a lot of depth to explore if you want to concentrate on any one area. The Mason can craft blocks, statues, and tools from stone, but to do it he'll need a mallet and chisel crafted by the carpenter. Usually, to assign someone a new job you'll also need to craft a tool for them. Some jobs, when they meet certain prerequisites, can upgrade to entirely new jobs with new capabilities. As your hearthlings work at a job they will gain experience and levels. Each job has a specific role like hauling materials, building, crafting, and fighting. A job is like a class in a role playing game. Level Up Your SettlersĪll the settlers in your towns have jobs. ![]() Do you want to build a great conquering empire? A vibrant trade city? A spiritual monastery? We really want you to feel like this is your settlement, and give you the tools that make it look and operate exactly as you wish. You have the flexibility to choose your own path in this game. Once you've achieved a foothold in the world, it's up to you to write the destiny for your people. When you're just starting out, you'll need to juggle tasks like obtaining a sustainable food supply, building shelter, and defending your fledgling settlement from raiders and other threats. The heart of the game is city building and management. It’s designed to be moddable at every level, from your city to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game, and share them with friends. Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines community management and combat with infinite building possibilities. You’ll need to establish a food supply, build shelter, defend your people, monitor their moods, and find a way to grow and expand, facing challenges at every step. Help a small group of settlers build a home for themselves in a forgotten land. ![]() In Stonehearth, you pioneer a living world full of warmth, heroism, and mystery. ![]()
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